Blog

  • HTML #168 – Specialized Semantic Elements

    The sub and sup elements are fun with them I can do this

    <p>a<sup>2</sup> + b<sup>2</sup> = c<sup>2</sup></p>

    which would read as

    a2+b2=c2{\displaystyle a^{2}+b^{2}=c^{2}}

    There’s also the code element and pre element

    <pre>
    
        <code>
            print("Is this Codeseption")
    
        </code>
    
    </pre>

    Which would display as

    print("Is this Codeseption")

    Just realized the pre element didn’t do anything back there since their was no need for preformatting but onward.

    Then there’s the ruby element I’m gonna be honest I don’t think I’ll use this that much since it mostly for Asian topography but it’s kinda cool

    <ruby>議長 <rp>(</rp><rt>Chair</rt><rp>)<rp></ruby>

    Which would display as

    I looked it up and the internet says I need a ruby plugin to display this so here’s a picture

    And one last thing. I can do this now HouseMd that’s all bye bye now.

  • The problem of the invincible chain

    Yesterday I decided to connect all the test level’s together to see what it would feel like to play through all the level’s in a row

    without having to close and reopen the project so I did that but there was one bug.

    if a level contained moving platforms the chains for those platform’s would remain even though I had loaded a new level.

    I tried several things to try and fix this bug

    I added a signal to my level transition node telling the level to delete all of its children right before the new level loaded in this did not work.

    I made a singleton signal to tell all moving platform nodes to delete all of there children this also failed.

    it was then that I remembered a new addition to godot the embedded game this allowed me to look at nodes while the game

    was playing so I got to the level after the one with the moving platforms and clicked on the floating chain’s and… I Made them a child of the Root!.

    that’s why they weren’t deleting the root doesn’t delete and load, the levels do

    now I could fix this, first when spawning the chains, spawn them as a child of the moving platform node, Nope! position offset.

    the only option I could see was to make a new class this new line2D class would work the same as a normal line but when the

    singleton signal was emitted these lines would delete themselves and that Finally fixed the bug.

  • Working on making levels with one enemy/hazard

  • Fire Dash Pog

    its like a riot shield and it lights enemies on fire

  • AAAAAHHHHH! I’m alive!

    Do you like games? Weird things? I make weird games! Try them out!

    This is my most recent game for Brackeys Game Jam 2025.1.